| Jul 29, 2008 |
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If you want to begin at Magic The Gathering, you should watch some videos by click on "see all videos" on my page.
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| Jul 29, 2008 |
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Planeswalker is a new card type. Planeswalkers are powerful allies you can call on to fight by your side. But how do they work? What follows is the planeswalker section of the upcoming Lorwyn FAQ.
![]() You can play a planeswalker only at the time you could play a sorcery. A planeswalker is a permanent, so when a planeswalker spell resolves, it comes into play under your control. Any spell or ability that affects a permanent (for example, "destroy target permanent") can affect a planeswalker. Note that planeswalkers aren't creatures; if a card says it affects a creature, it won't affect a planeswalker. Planeswalker SubtypesEach planeswalker has a subtype. For example, Garruk Wildspeaker says "Planeswalker -- Garruk" on its type line. These subtypes are also called planeswalker types. These are not creature types; they're an independent list.
Planeswalker LoyaltyLoyalty is a characteristic only planeswalkers have. Each planeswalker has a loyalty number printed in the lower right corner of the card. This isn't a power or toughness -- it's a new value.
Planeswalker AbilitiesEach planeswalker in the Lorwyn set has three activated abilities. These abilities have specific restrictions that aren't spelled out on the card, and their costs use a new symbol.
Planeswalkers in CombatPlaneswalkers aren't creatures, so they can't attack or block. However, planeswalkers can be attacked. As the declare attackers step begins, if the defending player controls a planeswalker, the active player declares who or what each attacking creature is attacking: the defending player or one of that player's planeswalkers. All the attacking creatures may attack the same thing, or they may attack different things. If the defending player controls multiple planeswalkers, any or all of them can be attacked during the same combat phase. As the declare blockers step begins, the defending player declares which creatures he or she controls (if any) are blocking the attacking creatures. The blocking creatures don't care who or what the attackers are attacking. During the combat damage step, damage from unblocked creatures attacking the defending player, damage from blocked creatures, and damage from blocking creatures is assigned and dealt as normal. Unblocked creatures that are attacking a planeswalker assign and deal their combat damage to that planeswalker, which causes that many loyalty counters to be removed from it. Planeswalkers, like players, don't deal combat damage.
Dealing Damage to PlaneswalkersIf a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. This is a redirection effect: you choose whether to redirect the damage as the redirection effect is applied, and it's subject to the normal rules for ordering replacement effects. The player affected by the damage chooses the order in which to apply such effects, but the controller of the source of the damage chooses whether the damage is redirected. Note that this redirection can't be applied to combat damage.
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[ 1 comments ]
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| Jul 29, 2008 |
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Magic is a game of cards, each card is divided into two parts, part illustration, part and the "explanatory". Each player needs a pile of 60 cards called "Deck" to play.
The game takes place in a medieval fantasy world where proliferate many imaginary creatures, and powerful spells. Although some people collect, the main interest is: the game itself. In addition to a universe very beginning of the game, mainly thanks to its strategy Magic is a game became extraordinarily popular. Indeed each deck of cards (Deck) is totally different is offered whenever a party totally unprecedented. It is above all this endless as possible which makes the game so attractive. Three cards Magic Both players embody a magician who fight through various "spells" (invocation of creatures, spells ...), spells "represented" by the cards that each player has. To play these sorts (maps), the Magician (player) needs mana (magic energy) alleging that a player has ground. The goal is to reduce the number a 0 point of life of his opponent (initially each player has 20 points of life). In short a game where no quick party is like! |
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